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» Designing an Expressive Avatar of a Real Person
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JCP
2008
157views more  JCP 2008»
13 years 5 months ago
A New Information Fusion Method for Bimodal Robotic Emotion Recognition
Emotion recognition has become a popular area in human-robot interaction research. Through recognizing facial expressions, a robot can interact with a person in a more friendly man...
Meng-Ju Han, Jing-Huai Hsu, Kai-Tai Song, Fuh-Yu C...
ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
TEI
2010
ACM
170views Hardware» more  TEI 2010»
14 years 18 days ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
AI
2006
Springer
13 years 5 months ago
Generating and evaluating evaluative arguments
Evaluative arguments are pervasive in natural human communication. In countless situations people attempt to advise or persuade their interlocutors that something is desirable (vs...
Giuseppe Carenini, Johanna D. Moore
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
13 years 11 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci