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INFOCOM
2012
IEEE
11 years 8 months ago
A simpler and better design of error estimating coding
—We study error estimating codes with the goal of establishing better bounds for the theoretical and empirical overhead of such schemes. We explore the idea of using sketch data ...
Nan Hua, Ashwin Lall, Baochun Li, Jun Xu
ISPD
2012
ACM
289views Hardware» more  ISPD 2012»
12 years 1 months ago
Keep it straight: teaching placement how to better handle designs with datapaths
As technology scales and frequency increases, a new design style is emerging, referred to as hybrid designs, which contain a mixture of random logic and datapath standard cell com...
Samuel I. Ward, Myung-Chul Kim, Natarajan Viswanat...
HCI
2009
13 years 3 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
TOCHI
2010
105views more  TOCHI 2010»
13 years 14 days ago
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
Steven P. Dow, Alana Glassco, Jonathan Kass, Melis...
COLING
2010
13 years 23 days ago
Better Arabic Parsing: Baselines, Evaluations, and Analysis
In this paper, we offer broad insight into the underperformance of Arabic constituency parsing by analyzing the interplay of linguistic phenomena, annotation choices, and model de...
Spence Green, Christopher D. Manning