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» Designing cultural probes for children
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CHI
2003
ACM
13 years 10 months ago
Nostalgia: an evocative tangible interface for elderly users
Nostalgia is a prototype which users can use for listening to old news and music from the twentieth century. The design of Nostalgia is an attempt to design an artefact that in a ...
Magnus Nilsson, Sara Johansson, Maria Håkans...
HCI
2009
13 years 3 months ago
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Where the Object-Oriented paradigm set about abstracting objects, iented (AO) theory draws on Psychology to abstract mentalist notions like: beliefs, perceptions, goals, and intent...
Steve Goschnick
ACMIDC
2011
12 years 9 months ago
Examining values: an analysis of nine years of IDC research
Explicitly examining the values held by a research community provides a tool in which participants can define its culture, conduct informed research, and reflect on their design p...
Svetlana Yarosh, Iulian Radu, Seth Hunter, Eric Ro...
ACMDIS
2004
ACM
13 years 10 months ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
CORR
2002
Springer
121views Education» more  CORR 2002»
13 years 5 months ago
Answering Subcognitive Turing Test Questions: A Reply to French
Robert French has argued that a disembodied computer is incapable of passing a Turing Test that includes subcognitive questions. Subcognitive questions are designed to probe the n...
Peter D. Turney