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AUIC
2004
IEEE
13 years 9 months ago
From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents m...
Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers,...
EUROMICRO
2000
IEEE
13 years 9 months ago
Distributed Virtual Learning Environment: A Web-Based Approach
In this paper, we present a web-based Distributed Virtual Learning Environment (DVLE) that could be used as a sophisticated tool for distance education and collaboration between t...
Christos Bouras, Alexandros Philopoulos
ATAL
2005
Springer
13 years 11 months ago
Multiagent simulation of learning environments
One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
Elizabeth Sklar, Mathew Davies
ITICSE
2010
ACM
13 years 9 months ago
PhidgetLab: crossing the border from virtual to real-world objects
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly and not comprehensible at first sight. Etoys as a visual progra...
Michael Haupt, Michael Perscheid, Robert Hirschfel...
ICMCS
2005
IEEE
134views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Hidden Markov Model Based Characterization of Content Access Patterns in an e-Learning Environment
: Personalized Education (PE) emphasizes the importance of individual differences in learning. To deliver personalized e-learning services and content, PE encompasses the abilities...
Apple W. P. Fok, H. S. Wong, Y. S. Chen