We introduce iPoint, a passive device that can interact and deliver information to virtually any mobile phone equipped with a WiFi network interface and a camera. The iPoint does n...
Abstract. A major challenge of Ambient Intelligence lies in building middleware that can ease service implementation through allowing the application developer to emphasize only th...
This paper describes the Hapticat , a device we developed to study affect through touch. Though intentionally not highly zoomorphic, the device borrows behaviors from pets and th...
Steve Yohanan, Mavis Chan, Jeremy Hopkins, Haibo S...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Pervasive computing applications allow users to access information from anywhere while traveling and using variety of devices. Heterogeneity and limitation of resources involved i...