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MVA
1990
123views Computer Vision» more  MVA 1990»
13 years 6 months ago
Randomized Hough Transform (RHT) in Engineering Drawing Vectorization System
Abstract When the data is processed from the digitized drawThis paper presents how the recently presented Randomized IIough Transform (RHT) method can be used as a part of an engin...
Pekka Kultanen, Erkki Oja, Lei Xu
SIGGRAPH
1998
ACM
13 years 9 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
TOG
2008
239views more  TOG 2008»
13 years 4 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
SIGGRAPH
2000
ACM
13 years 9 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich