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» Determining computable scenes in films and their structures ...
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MM
2000
ACM
98views Multimedia» more  MM 2000»
13 years 9 months ago
Determining computable scenes in films and their structures using audio-visual memory models
In this paper we present novel algorithms for computing scenes and within-scene structures in films. We begin by mapping insights from film-making rules and experimental results f...
Hari Sundaram, Shih-Fu Chang
TMM
2002
130views more  TMM 2002»
13 years 4 months ago
Computable scenes and structures in films
In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
Hari Sundaram, Shih-Fu Chang
ICMCS
2000
IEEE
110views Multimedia» more  ICMCS 2000»
13 years 8 months ago
Video Scene Segmentation using Video and Audio Features
In this paper we present a novel algorithm for video scene segmentation. We model a scene as a semantically consistent chunk of audio-visual data. Central to the segmentation fram...
Hari Sundaram, Shih-Fu Chang
IJIG
2002
126views more  IJIG 2002»
13 years 4 months ago
Finding the Beat: An Analysis of the Rhythmic Elements of Motion Pictures
This paper forms a continuation of our work focused on exploiting film grammar for the task of automated film understanding. We examine film rhythm, a powerful narrative concept u...
Brett Adams, Chitra Dorai, Svetha Venkatesh
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 8 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...