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» Determining computable scenes in films and their structures ...
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CAD
2000
Springer
13 years 6 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
RT
2000
Springer
13 years 9 months ago
Hierarchical Instantiation for Radiosity
We present the concept of hierarchical instantiation for radiosity. This new method enables an efficient, yet accurate determination of the illumination in very large scenes, wher...
Cyril Soler, François X. Sillion
CVPR
1997
IEEE
14 years 8 months ago
Multi-Image Focus of Attention for Rapid Site Model Construction
A multi-image focus of attention mechanism has been developed that can quickly distinguish raised objects like buildings from structured background clutter typical to many aerial ...
Robert T. Collins
CGF
2011
12 years 9 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ECCV
2008
Springer
14 years 8 months ago
Floor Fields for Tracking in High Density Crowd Scenes
Abstract. This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challen...
Saad Ali, Mubarak Shah