Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
We present the concept of hierarchical instantiation for radiosity. This new method enables an efficient, yet accurate determination of the illumination in very large scenes, wher...
A multi-image focus of attention mechanism has been developed that can quickly distinguish raised objects like buildings from structured background clutter typical to many aerial ...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Abstract. This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challen...