Sciweavers

7 search results - page 1 / 2
» Developing Digital Competence in Slovenian Education
Sort
View
HCI
2009
13 years 2 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
SCFBM
2008
101views more  SCFBM 2008»
13 years 4 months ago
The MERG Suite: Tools for discovering competencies and associated learning resources
Background: As the demands for competency-based education grow, the need for standardsbased tools to allow for publishing and discovery of competency-based learning content is mor...
Ravi Teja Bhupatiraju, William R. Hersh, Valerie S...
DIGITALCITIES
2001
Springer
13 years 9 months ago
Knowledge-Based Economic Services Supported by Digital Experiments
Successful knowledge-based strategies for organizations require to build digital experiments which combine the power of networked information technologies like the Internet and the...
Dieter Rehfeld, Ileana Hamburg
HCI
2007
13 years 6 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...