Sciweavers

64 search results - page 1 / 13
» Developing Educational and Entertaining Virtual Humans Using...
Sort
View
IWEC
2010
13 years 3 months ago
Developing Educational and Entertaining Virtual Humans Using Elckerlyc
Dennis Reidsma, Herwin van Welbergen, Ronald C. Pa...
IJVR
2007
124views more  IJVR 2007»
13 years 4 months ago
Business Cases for Virtual Human Technology: Evaluation and Exploitation
—One of the main goals of the Virtual Human project was to develop technologies for using Virtual Humans as Human-Machine-Interfaces (HMI) to complex technical devices and system...
Alexander B. Reinecke, Markus Rössler, Nico G...
ACMACE
2006
ACM
13 years 10 months ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
IDT
2007
109views more  IDT 2007»
13 years 4 months ago
Intelligent virtual humans with autonomy and personality: State-of-the-art
Intelligent virtual characters has been subject to exponential growth in the last decades and they are utilized in many application areas such as education, training, human-compute...
Zerrin Kasap, Nadia Magnenat-Thalmann
CHI
2007
ACM
13 years 6 months ago
The validity of a virtual human experience for interpersonal skills education
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the V...
Kyle Johnsen, Andrew Raij, Amy O. Stevens, D. Scot...