To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
We describe a middleware platform for maintaining the consistency of replicated data called COPla (Common Object Platform). The purpose of replication is to enhance the availabili...
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Setting up generic and fully transparent distributed services for clusters implies complex and tedious kernel developments. More flexible approaches such as user-space libraries ar...
Adrien Lebre, Renaud Lottiaux, Erich Focht, Christ...
In this paper, we describe an e cient software-only Distributed Shared Memory (DSM) consistency protocol for an unconventional but important application domain - object transactio...