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DIGRA
2005
Springer
13 years 11 months ago
"Have Fun Working with Our Product!": Critical Perspectives On Computer Game Mod Competitions
This paper suggests that the digital games industry products are not limited to games-related hardware and software or the related spin-off industry products. Further, consumers ā...
Olli Sotamaa
ECBS
2006
IEEE
203views Hardware» more  ECBS 2006»
13 years 10 months ago
The Feature-Architecture Mapping (FArM) Method for Feature-Oriented Development of Software Product Lines
Software product lines (PLs) are large, complex systems, demanding high maintainability and enhanced flexibility. Nonetheless, in the state of the art PL methods, features are sca...
Periklis Sochos, Matthias Riebisch, Ilka Philippow
CORR
2010
Springer
138views Education» more  CORR 2010»
13 years 6 months ago
A Framework for Interactive Work Design based on Digital Work Analysis and Simulation
Due to the flexibility and adaptability of human, manual handling work is still very important in industry, especially for assembly and maintenance work. Well-designed work operat...
Liang Ma, Wei Zhang, Huanzhang Fu, Yang Guo, Damie...
GROUP
2010
ACM
13 years 4 months ago
Why it works (when it works): success factors in online creative collaboration
Online creative collaboration (peer production) has enabled the creation of Wikipedia and open source software (OSS), and is rapidly expanding to encompass new domains, such as vi...
Kurt Luther, Kelly E. Caine, Kevin Ziegler, Amy Br...
CAISE
2005
Springer
13 years 11 months ago
Concepts of Product Software: Paving the Road for Urgently Needed Research
Software products are an everyday phenomenon. Yet, there are very few scientiļ¬c studies reported on the engineering of software as a product in particular. This paper stipulates ...
Lai Xu, Sjaak Brinkkemper