Web 2.0 has enabled end users to collaborate through their own developed artifacts, moving on from text (e.g., Wikipedia, Blogs) to images (e.g., Flickr) and movies (e.g., YouTube...
Navid Ahmadi, Alexander Repenning, Andri Ioannidou
Ubiquitous computing is increasingly becoming part of our lives. Various computing devices, having different sizes and capabilities, and using different software platforms are part...
: Context-aware computing describes the area of applications that adapt according to environmental measures and it promises a smooth interaction between humans and technology. To f...
A framework is described that can be used to build and test application-level software for wireless mobile computing. It emulates the physical mobility of wireless devices by usin...
The increasing popularity of mobile devices has fostered the development of visualization applications for these devices. However, the reduced screen size and different interactio...
Paulo Miguel Pombinho de Matos, Maria Beatriz Carm...