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» Digital Instruments and Players: Part I - Efficiency and App...
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ATAL
2003
Springer
13 years 10 months ago
Towards a pareto-optimal solution in general-sum games
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Sandip Sen, Stéphane Airiau, Rajatish Mukhe...
AVI
2006
13 years 6 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
13 years 11 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
SAC
2005
ACM
13 years 10 months ago
Performance analysis framework for large software-intensive systems with a message passing paradigm
The launch of new features for mobile phones is increasing and the product life cycle symmetrically decreasing in duration as higher levels of sophistication are reached. Therefor...
Christian Del Rosso
SENSYS
2004
ACM
13 years 10 months ago
Simulating the power consumption of large-scale sensor network applications
Developing sensor network applications demands a new set of tools to aid programmers. A number of simulation environments have been developed that provide varying degrees of scala...
Victor Shnayder, Mark Hempstead, Bor-rong Chen, Ge...