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Digital gaming as a vehicle for learning
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SIGGRAPH
2009
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Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
14 years 15 days ago
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www.coventry.ac.uk
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
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