We propose a novel surface remeshing algorithm. While many remeshing algorithms are based on global parametrization or local mesh optimization, our algorithm is closely related to...
John M. Schreiner, Carlos Eduardo Scheidegger, Sha...
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
This paper presents a novel approach for estimating the shortest
Euclidean distance from a given point to the corresponding
implicit quadric fitting surface. It first estimates t...
Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonally sampled data. In this paper, we propose a computationally efficient end-toend...
Laurent Condat, Dimitri Van De Ville, Michael Unse...
This paper presents a fast algorithm for H.264 fractional motion estimation (ME). In H.264 ME is the most time consuming component. The ME process consists of two stages: integer ...