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» Direct Ray Tracing of Displacement Mapped Triangles
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GRAPHICSINTERFACE
2009
13 years 3 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
GRAPHICSINTERFACE
1998
13 years 7 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
PICS
2003
13 years 7 months ago
Color Gamut Characterization Via Ray Tracing for Device Profile Generation
Color gamut characterization is an essential step in the ICC profile generation for imaging devices. It is also needed as part of evaluation and comparison of image quality achiev...
Dmitri A. Gusev
AFRIGRAPH
2004
ACM
13 years 11 months ago
Interactive ray tracing of free-form surfaces
Even though the speed of software ray tracing has recently been increased to interactive performance even on standard PCs, these systems usually only supported triangles as geomet...
Carsten Benthin, Ingo Wald, Philipp Slusallek
CGF
2008
114views more  CGF 2008»
13 years 6 months ago
Displacement Mapping on the GPU - State of the Art
This paper reviews the latest developments of displacement mapping algorithms implemented on the vertex, geometry, and fragment shaders of graphics cards. Displacement mapping alg...
László Szirmay-Kalos, Tamás U...