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» Direct Send Compositing for Parallel Sort-Last Rendering
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13 years 8 months ago
Direct Send Compositing for Parallel Sort-Last Rendering
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
Stefan Eilemann, Renato Pajarola
IPPS
2003
IEEE
13 years 9 months ago
A Divided-Screenwise Hierarchical Compositing for Sort-Last Parallel Volume Rendering
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last parallel volume rendering method for distributed memory multiprocessors. Our sort-l...
Fumihiko Ino, Tomomitsu Sasaki, Akira Takeuchi, Ke...
VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 8 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
VIS
2005
IEEE
297views Visualization» more  VIS 2005»
14 years 5 months ago
OpenGL Multipipe SDK: A Toolkit for Scalable Parallel Rendering
We describe OpenGL Multipipe SDK (MPK), a toolkit for scalable parallel rendering based on OpenGL. MPK provides a uniform application programming interface (API) to manage scalabl...
Praveen Bhaniramka, Philippe C. D. Robert, Stefan ...
EGPGV
2004
Springer
214views Visualization» more  EGPGV 2004»
13 years 10 months ago
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
Magnus Strengert, Marcelo Magallón, Daniel ...