Sciweavers

8 search results - page 2 / 2
» Direct manipulation of interactive character skins
Sort
View
SIGGRAPH
1999
ACM
13 years 9 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
NIME
2004
Springer
155views Music» more  NIME 2004»
13 years 10 months ago
A New Mix of Forgotten Technology: Sound Generation, Sequencing and Performance Using an Optical Turntable
This report presents a novel interface for musical performance which utilizes a record-player turntable augmented with a computation engine and a high-density optical sensing arra...
Nikita Pashenkov
VISUALIZATION
2003
IEEE
13 years 10 months ago
Using Deformations for Browsing Volumetric Data
Many traditional techniques for “looking inside” volumetric data involve removing portions of the data, for example using various cutting tools, to reveal the interior. This a...
Michael J. McGuffin, Liviu Tancau, Ravin Balakrish...