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» Directing value: driven artificial characters
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ATAL
2010
Springer
8 years 7 months ago
Directing value: driven artificial characters
In this paper we introduce the notion of character's values to mediate between agents and story direction in storytelling systems. By relating characters' goals with the...
Rossana Damiano, Vincenzo Lombardo
AIIDE
2007
9 years 2 months ago
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Natural Language Generation for personality rich characters represents one of the important directions for believable agents research. The typical approach to interactive NLG is t...
Christina R. Strong, Manish Mehta, Kinshuk Mishra,...
AUSAI
2005
Springer
9 years 5 months ago
Accelerating Real-Valued Genetic Algorithms Using Mutation-with-Momentum
: In a canonical genetic algorithm, the reproduction operators (crossover and mutation) are random in nature. The direction of the search carried out by the GA system is driven pur...
Luke Temby, Peter Vamplew, Adam Berry
ATAL
2008
Springer
9 years 1 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
IJCAI
2007
9 years 1 months ago
Parametric Kernels for Sequence Data Analysis
A key challenge in applying kernel-based methods for discriminative learning is to identify a suitable kernel given a problem domain. Many methods instead transform the input data...
Young-In Shin, Donald S. Fussell
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