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CGF
2010
218views more  CGF 2010»
13 years 4 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CGF
2008
201views more  CGF 2008»
13 years 4 months ago
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and...
Darko Pavic, Leif Kobbelt
FGCS
2006
74views more  FGCS 2006»
13 years 4 months ago
A performance model of non-deterministic particle transport on large-scale systems
In this work we present a predictive analytical model that encompasses the performance and scaling characteristics of a nondeterministic particle transport application, MCNP (Mont...
Mark M. Mathis, Darren J. Kerbyson, Adolfy Hoisie
CGF
2007
165views more  CGF 2007»
13 years 4 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
CGF
2007
158views more  CGF 2007»
13 years 4 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....