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ICCV
2011
IEEE
12 years 5 months ago
Geometrically Consistent Elastic Matching of 3D Shapes: A Linear Programming Solution
We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points we match infinitesimal...
Thomas Windheuser, Ulrich Schlickewei, Frank R. Sc...
SCALESPACE
2005
Springer
13 years 10 months ago
Texture Mapping via Spherical Multi-dimensional Scaling
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
Asi Elad (Elbaz), Yosi Keller, Ron Kimmel
SIGGRAPH
1998
ACM
13 years 9 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
CGF
1998
73views more  CGF 1998»
13 years 5 months ago
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Progressive addition lenses are a relatively new approach to compensate for defects of the human visual system. While traditional spectacles use rotationally symmetric lenses, pro...
Joachim Loos, Philipp Slusallek, Hans-Peter Seidel
NIPS
2003
13 years 6 months ago
Minimax Embeddings
Spectral methods for nonlinear dimensionality reduction (NLDR) impose a neighborhood graph on point data and compute eigenfunctions of a quadratic form generated from the graph. W...
Matthew Brand