We propose a novel method for computing a geometrically consistent and spatially dense matching between two 3D shapes. Rather than mapping points to points we match infinitesimal...
Thomas Windheuser, Ulrich Schlickewei, Frank R. Sc...
Abstract. We present a technique for texture mapping arbitrary sphere-like surfaces with minimal distortions by spherical embedding. The embedding is computed using spherical multi...
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Progressive addition lenses are a relatively new approach to compensate for defects of the human visual system. While traditional spectacles use rotationally symmetric lenses, pro...
Joachim Loos, Philipp Slusallek, Hans-Peter Seidel
Spectral methods for nonlinear dimensionality reduction (NLDR) impose a neighborhood graph on point data and compute eigenfunctions of a quadratic form generated from the graph. W...