Sciweavers

98 search results - page 1 / 20
» Distributed 3D Audio Rendering
Sort
View
CN
1998
52views more  CN 1998»
13 years 4 months ago
Distributed 3D Audio Rendering
Colin Low, Laurent Babarit
CG
1999
Springer
13 years 4 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
CF
2009
ACM
13 years 11 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
IJMHCI
2011
249views more  IJMHCI 2011»
13 years 6 days ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
ICMCS
2007
IEEE
157views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Analysis and Synthesis of Binaural Parameters for Efficient 3D Audio Rendering in MPEG Surround
This paper describes a novel method to simulate an multichannel audio experience using stereo headphones. In contrast to conventional, convolution-based methods, the current appro...
Dirk Breebaart