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» Distributed 3D Audio Rendering
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PRESENCE
2007
167views more  PRESENCE 2007»
13 years 5 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
ICASSP
2007
IEEE
14 years 15 days ago
A Novel Adaptive Crosstalk Cancellation using Psychoacoustic Model for 3D Audio
In rendering a virtual sound over two loudspeakers, adaptive inverse filtering is required for crosstalk cancellation. Although various adaptive algorithms have been proposed for...
Jun Jun Seong Kim, Sang-Gyun Kim, Chang D. Yoo
ICAD
2004
13 years 7 months ago
A 16-Speaker 3D Audio-Visual Display Interface and Control System
This paper details the CHESS system developed at the University of Wollongong. CHESS aims to provide a hardware and software platform for the creation, manipulation and playback o...
Mark F. O'Dwyer, Guillaume Potard, Ian S. Burnett
SIGMETRICS
1998
ACM
13 years 10 months ago
Scheduling Policies to Support Distributed 3D Multimedia Applications
We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...
Thu D. Nguyen, John Zahorjan