In this paper, we develop a robust bit-plane watermarking technique based on zerotree coding. A robust watermark is an imperceptible but indelible code that can be used for owners...
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
In this paper, We propose an efficient compression method to encode the geometry of 3D mesh sequences of objects sharing the same connectivity. Our approach is based on the cluste...
In this work, we analytically study the complexity-performance trade-offs associated with video codecs based on the principle of source coding with side information at the decoder...
Motion Compensated Temporal Filtering (MCTF) has proved to be an efficient coding tool in the design of open-loop scalable video codecs. In this paper we propose a MCTF video codi...