Given an adequate simulation model of the task environment and payoff function that measures the quality of partially successful plans, competition-based heuristics such as geneti...
Synchronous languages allow a high level, concurrent, and deterministic description the behavior of reactive systems. Thus, they can be used advantageously for the programming of ...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
: The specification of the dynamic behaviour of reactive distributed systems must exhibit the structures of control and has to imply explicitly the relevant aspects of the distribu...
Links are established between three widely used modeling frameworks for reactive systems: the ioco theory of Tretmans, the interface automata of De Alfaro and Henzinger, and Mealy ...