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ISORC
1998
IEEE
13 years 9 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
EMSOFT
2005
Springer
13 years 10 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
EUROPAR
2008
Springer
13 years 7 months ago
Guest-Aware Priority-Based Virtual Machine Scheduling for Highly Consolidated Server
The use of virtualization is rapidly expanding from server consolidation to various computing systems including PC, multimedia set-top box and gaming console. However, different fr...
Dongsung Kim, Hwanju Kim, Myeongjae Jeon, Euiseong...
VRML
2003
ACM
13 years 10 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
ISORC
2000
IEEE
13 years 9 months ago
Hybrid Sequence Charts
We introduce Hybrid Sequence Charts (HySCs) as a visual description technique for communication in hybrid system models. To that end, we adapt a subset of the well-known MSC synta...
Radu Grosu, Ingolf Krüger, Thomas Stauner