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NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
IWQOS
2001
Springer
13 years 9 months ago
Dynamic Core Provisioning for Quantitative Differentiated Service
— Efficient network provisioning mechanisms that support service differentiation and automatic capacity dimensioning are essential to the realization of the Differentiated Servi...
Raymond R.-F. Liao, Andrew T. Campbell
SIGMETRICS
2000
ACM
177views Hardware» more  SIGMETRICS 2000»
13 years 9 months ago
A case for end system multicast
— The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal,...
Yang-Hua Chu, Sanjay G. Rao, Hui Zhang