— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
A cellular engineer typically estimates system performance via simulation. An important input to this simulation is the average busy hour subscriber location distribution. The per...
— In this paper, a practical solution to implement the distributed interference alignment (IA) algorithm of [1] in a cellular communication system is proposed. In the training pe...
-- We estimate the availability, reliability, and mean transaction time (response time) for repairable database configurations, centralized or distributed, in which each service co...
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...