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MOBISYS
2011
ACM
12 years 8 months ago
Switchboard: a matchmaking system for multiplayer mobile games
— Supporting interactive, multiplayer games on mobile phones over cellular networks is a difficult problem. It is particularly relevant now with the explosion of mostly single-p...
Justin Manweiler, Sharad Agarwal, Ming Zhang, Romi...
WSC
2004
13 years 6 months ago
Incremental Planar Motion
A cellular engineer typically estimates system performance via simulation. An important input to this simulation is the average busy hour subscriber location distribution. The per...
Tony Dean
GLOBECOM
2009
IEEE
14 years 1 days ago
Interference Subspace Tracking for Network Interference Alignment in Cellular Systems
— In this paper, a practical solution to implement the distributed interference alignment (IA) algorithm of [1] in a cellular communication system is proposed. In the training pe...
Bo Niu, Alexander M. Haimovich
TKDE
1998
116views more  TKDE 1998»
13 years 4 months ago
Dependability and Performance Measures for the Database Practitioner
-- We estimate the availability, reliability, and mean transaction time (response time) for repairable database configurations, centralized or distributed, in which each service co...
Toby J. Teorey, Wee Teck Ng
SRDS
2000
IEEE
13 years 9 months ago
Dynamic Node Management and Measure Estimation in a State-Driven Fault Injector
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...