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ICML
2007
IEEE
14 years 5 months ago
Multi-task reinforcement learning: a hierarchical Bayesian approach
We consider the problem of multi-task reinforcement learning, where the agent needs to solve a sequence of Markov Decision Processes (MDPs) chosen randomly from a fixed but unknow...
Aaron Wilson, Alan Fern, Soumya Ray, Prasad Tadepa...
IM
2007
13 years 6 months ago
Hierarchically Federated Registration and Lookup within the perfSONAR Framework
A widely-distributed network monitoring system requires a scalable discovery mechanism. The “Lookup Service” component of the perfSONAR framework is able to manage component r...
Jason Zurawski, Jeff W. Boote, Eric L. Boyd, Macie...
GI
2009
Springer
13 years 9 months ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
CLUSTER
2006
IEEE
13 years 11 months ago
TGrid - Grid runtime support for hierarchically structured task-parallel programs
In this article we introduce a grid runtime system called TGrid which is designed to run hierarchically structured task-parallel programs on heterogenous environments and can also...
Sascha Hunold, Thomas Rauber, Gudula Rünger
COORDINATION
2000
Springer
13 years 8 months ago
GCCS: A Graphical Coordination Language for System Specification
Abstract. We present GCCS, a graphical coordination language for hierarchical concurrent systems. GCCS, which is implemented in the Concurrency Factory design environment, represen...
Rance Cleaveland, Xiaoqun Du, Scott A. Smolka