Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
This work investigates new kinematic features of parallel manipulators. It is well known that parallel manipulators admit generally several direct kinematic solutions for a given ...
We present a novel hierarchical prior structure for supervised transfer learning in named entity recognition, motivated by the common structure of feature spaces for this task acr...
We investigate interchangeability of values in CSPs, based on an approach where a single value in the domain of a variable can be treated as a combination of “sub-values”. An ...
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...