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AAAI
2004
13 years 7 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
CORR
2007
Springer
80views Education» more  CORR 2007»
13 years 5 months ago
Uniqueness Domains in the Workspace of Parallel Manipulators
This work investigates new kinematic features of parallel manipulators. It is well known that parallel manipulators admit generally several direct kinematic solutions for a given ...
Philippe Wenger, Damien Chablat
ACL
2008
13 years 7 months ago
Exploiting Feature Hierarchy for Transfer Learning in Named Entity Recognition
We present a novel hierarchical prior structure for supervised transfer learning in named entity recognition, motivated by the common structure of feature spaces for this task acr...
Andrew Arnold, Ramesh Nallapati, William W. Cohen
IJCAI
2003
13 years 7 months ago
Splitting the atom: A new approach to Neighbourhood Interchangeability in Constraint Satisfaction Problems
We investigate interchangeability of values in CSPs, based on an approach where a single value in the domain of a variable can be treated as a combination of “sub-values”. An ...
James Bowen, Chavalit Likitvivatanavong
ATAL
2009
Springer
14 years 11 days ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...