Sciweavers

96 search results - page 19 / 20
» Double-Crossing: A New Interaction Technique for Hand Gestur...
Sort
View
VRST
2005
ACM
13 years 11 months ago
AMMP-Vis: a collaborative virtual environment for molecular modeling
Molecular modeling is an important research area, helping scientists develop new drugs against diseases such as AIDS and cancer. Prior studies have demonstrated that immersive vir...
Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G...
CVPR
2008
IEEE
14 years 7 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
UIST
2003
ACM
13 years 10 months ago
Tracking menus
We describe a new type of graphical user interface widget, known as a “tracking menu.” A tracking menu consists of a cluster of graphical buttons, and as with traditional menu...
George W. Fitzmaurice, Azam Khan, Robert Piek&eacu...
TEI
2010
ACM
136views Hardware» more  TEI 2010»
14 years 11 days ago
Shape-changing mobiles: tapering in one-dimensional deformational displays in mobile phones
In this paper, we present a new shape-based display technique for mobile phones: A rotatory deformation of the phone’s chassis, resulting in a tapering between the phone’s fro...
Fabian Hemmert, Susann Hamann, Matthias Löwe,...
GI
2004
Springer
13 years 11 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus