Sciweavers

223 search results - page 44 / 45
» Dual Strategy Active Learning
Sort
View
CHI
2007
ACM
14 years 6 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....
DPC
1996
192views more  DPC 1996»
13 years 7 months ago
Finding Pictures of Objects in Large Collections of Images
Retrieving images from very large collections, using image content as a key, is becoming an important problem. Users prefer to ask for pictures using notions of content that are st...
David A. Forsyth, Jitendra Malik, Thomas K. Leung,...
CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 5 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
CANDC
2009
ACM
14 years 8 days ago
Reflections on craft: probing the creative process of everyday knitters
Crafters today blend age-old techniques such as weaving and pottery with new information and communication technologies such as podcasts, online instructions, and blogs. This inte...
Daniela Karin Rosner, Kimiko Ryokai
UPP
2004
Springer
13 years 11 months ago
Inverse Design of Cellular Automata by Genetic Algorithms: An Unconventional Programming Paradigm
Evolving solutions rather than computing them certainly represents an unconventional programming approach. The general methodology of evolutionary computation has already been know...
Thomas Bäck, Ron Breukelaar, Lars Willmes