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TOG
2008
138views more  TOG 2008»
13 years 4 months ago
Dual scattering approximation for fast multiple scattering in hair
Arno Zinke, Cem Yuksel, Andreas Weber 0004, John K...
SIGGRAPH
2010
ACM
13 years 9 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
ICIAP
2005
ACM
14 years 4 months ago
3D Surface Reconstruction from Scattered Data Using Moving Least Square Method
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...
Soon-Jeong Ahn, Jaechil Yoo, Byung-Gook Lee, Joon-...
TVCG
2011
175views more  TVCG 2011»
12 years 11 months ago
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping
—This paper presents a fast parallel method to solve the radiative transport equation in inhomogeneous participating media. We apply a novel approximation scheme to find a good ...
László Szirmay-Kalos, Gabor Liktor, ...
VC
2008
93views more  VC 2008»
13 years 4 months ago
Real-time editing and relighting of homogeneous translucent materials
Existing techniques for fast, high-quality rendering of translucent materials often fix BSSRDF parameters at precomputation time. We present a novel method for accurate rendering a...
Rui Wang 0004, Ewen Cheslack-Postava, Rui Wang 000...