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» Dynamic Acceleration Structures for Interactive Ray Tracing
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CGF
2008
83views more  CGF 2008»
13 years 6 months ago
Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
Photorealistic image synthesis is a computationally demanding task that relies on ray tracing for the evaluation of integrals. Rendering time is dominated by tracing long paths th...
Holger Dammertz, Johannes Hanika, Alexander Keller
VIS
2007
IEEE
216views Visualization» more  VIS 2007»
14 years 7 months ago
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
Ingo Wald, Heiko Friedrich, Aaron Knoll, Charle...
RT
2001
Springer
13 years 10 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
VMV
2007
219views Visualization» more  VMV 2007»
13 years 7 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
EGH
2011
Springer
12 years 5 months ago
MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur
Leonhard Gruenschloß, Martin Stich, Sehera N...