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ATAL
2003
Springer
13 years 10 months ago
How to calm hyperactive agents
System performance in multi-agent resource allocation systems can often improve if individual agents reduce their activity. Agents in such systems need a way to modulate their ind...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
ATAL
2010
Springer
13 years 6 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
JSAC
2011
159views more  JSAC 2011»
13 years 3 days ago
An Anti-Jamming Stochastic Game for Cognitive Radio Networks
—Various spectrum management schemes have been proposed in recent years to improve the spectrum utilization in cognitive radio networks. However, few of them have considered the ...
Beibei Wang, Yongle Wu, K. J. Ray Liu, T. Charles ...
IPPS
2007
IEEE
13 years 11 months ago
Gossip-based Reputation Aggregation for Unstructured Peer-to-Peer Networks
: Peer-to-Peer (P2P) reputation systems are needed to evaluate the trustworthiness of participating peers and to combat selfish and malicious peer behaviors. The reputation system ...
Runfang Zhou, Kai Hwang
ATAL
2005
Springer
13 years 10 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson