Sciweavers

18 search results - page 1 / 4
» Dynamic Control of Mesh LODs (Levels of Detail) by Using a M...
Sort
View
ICDE
2004
IEEE
99views Database» more  ICDE 2004»
14 years 6 months ago
Direct Mesh: a Multiresolution Approach to Terrain Visualization
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use t...
Kai Xu 0003, Xiaofang Zhou, Xuemin Lin
AFRIGRAPH
2010
ACM
13 years 10 months ago
Adaptive LOD editing of quad meshes
We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh...
Daniele Panozzo, Enrico Puppo
3DPVT
2002
IEEE
204views Visualization» more  3DPVT 2002»
13 years 9 months ago
Half-Edge Multi-Tessellation: A Compact Representation for Multi-Resolution Tetrahedral Meshes
This paper deals with the problem of analyzing and visualizing volume data sets of large size. To this aim, we define a three-dimensional multi-resolution model based on unstruct...
Emanuele Danovaro, Leila De Floriani
VISUALIZATION
2005
IEEE
13 years 10 months ago
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, ou...
Steven P. Callahan, João Luiz Dihl Comba, P...