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ATAL
2008
Springer
13 years 6 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
SPAA
2012
ACM
11 years 7 months ago
Memory-mapping support for reducer hyperobjects
hyperobjects (reducers) provide a linguistic abstraction for dynamic multithreading that allows different branches of a parallel program to maintain coordinated local views of the...
I.-Ting Angelina Lee, Aamir Shafi, Charles E. Leis...
AHSWN
2006
206views more  AHSWN 2006»
13 years 4 months ago
Zone-Based Intrusion Detection for Mobile Ad Hoc Networks
ABSTRACT Intrusion Detection Systems (IDSs) for Mobile Ad hoc NETworks (MANETs) are indispensable since traditional intrusion prevention based techniques are not strong enough to p...
Bo Sun, Kui Wu, Udo W. Pooch
MOBICOM
2003
ACM
13 years 10 months ago
DIRAC: a software-based wireless router system
Routers are expected to play an important role in the IPbased wireless data network. Although a substantial number of techniques have been proposed to improve wireless network per...
Petros Zerfos, Gary Zhong, Jerry Cheng, Haiyun Luo...
CSE
2009
IEEE
13 years 8 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...