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SI3D
2005
ACM
13 years 11 months ago
Adaptive sampling of intersectable models exploiting image and object-space coherence
We present a sampling strategy and rendering framework for intersectable models, whose surface is implicitly defined by a black box intersection test that provides the location a...
Anders Adamson, Marc Alexa, Andrew Nealen
3DPVT
2004
IEEE
107views Visualization» more  3DPVT 2004»
13 years 9 months ago
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologies with view-dependent level-of-detail (LOD) control. This viewer is designed o...
Fang Meng, Hongbin Zha
WSCG
2003
145views more  WSCG 2003»
13 years 6 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
CG
2004
Springer
13 years 5 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
SMI
2005
IEEE
100views Image Analysis» more  SMI 2005»
13 years 11 months ago
Robust Particle Systems for Curvature Dependent Sampling of Implicit Surfaces
Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topolog...
Miriah D. Meyer, Pierre Georgel, Ross T. Whitaker