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TOG
2008
171views more  TOG 2008»
13 years 6 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...
CGF
2004
82views more  CGF 2004»
13 years 6 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
HAPTICS
2009
IEEE
14 years 27 days ago
Haptic rendering of complex deformations through handle-space force linearization
The force-update-rate requirements of transparent rendering of virtual environments are in conflict with the computational cost required for computing complex interactions betwee...
Carlos Garre, Miguel A. Otaduy
FMICS
2007
Springer
14 years 10 days ago
An Approach to Formalization and Analysis of Message Passing Libraries
Message passing using libraries implementing the Message Passing Interface (MPI) standard is the dominant communication mechanism in high performance computing (HPC) applications. ...
Robert Palmer, Michael Delisi, Ganesh Gopalakrishn...
ISMAR
2003
IEEE
13 years 11 months ago
Resolving Multiple Occluded Layers in Augmented Reality
A useful function of augmented reality (AR) systems is their ability to visualize occluded infrastructure directly in a user’s view of the environment. This is especially import...
Mark A. Livingston, J. Edward Swan II, Joseph L. G...