Increasingly, applications are being built by combining existing software components. For the most part, a software developer can treat components as black-boxes. However, for som...
Andrew Chan, Reid Holmes, Gail C. Murphy, Annie T....
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Abstract— Robust ego-motion estimation in urban environments is a key prerequisite for making a robot truly autonomous, but is not easily achievable as there are two motions invo...