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IWPC
2003
IEEE
13 years 10 months ago
Scaling an Object-Oriented System Execution Visualizer through Sampling
Increasingly, applications are being built by combining existing software components. For the most part, a software developer can treat components as black-boxes. However, for som...
Andrew Chan, Reid Holmes, Gail C. Murphy, Annie T....
SI3D
2012
ACM
12 years 12 days ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
TOG
2002
160views more  TOG 2002»
13 years 4 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
WSCG
2004
143views more  WSCG 2004»
13 years 6 months ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
ICRA
2009
IEEE
137views Robotics» more  ICRA 2009»
13 years 11 months ago
Multiple-model RANSAC for ego-motion estimation in highly dynamic environments
Abstract— Robust ego-motion estimation in urban environments is a key prerequisite for making a robot truly autonomous, but is not easily achievable as there are two motions invo...
Shao-Wen Yang, Chieh-Chih Wang