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IBMSJ
2006
96views more  IBMSJ 2006»
13 years 5 months ago
Running Quake II on a grid
ed underlying grid infrastructure to an application) allowed us to reuse an existing game engine without the need to make any significant changes to it. In this paper we examine th...
Glenn Deen, Matthew Hammer, John Bethencourt, Iris...
CEEMAS
2003
Springer
13 years 11 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Karl Tuyls, Katja Verbeeck, Sam Maes
CDC
2008
IEEE
13 years 7 months ago
Noncooperative dynamic games for inventory applications: A consensus approach
Dario Bauso, Laura Giarré, Raffaele Pesenti
HYBRID
2009
Springer
13 years 3 months ago
STORMED Hybrid Games
We introduce STORMED hybrid games (SHG), a generalization of STORMED Hybrid Systems [21], which have natural specifications, allow rich continuous dynamics and admit various proper...
Vladimeros Vladimerou, Pavithra Prabhakar, Mahesh ...
GAMEON
2007
13 years 7 months ago
Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System Dynamics
An advanced Business Game is presented in the paper, built on the methodology of System Dynamics. It can be used for cognitive learning and knowledge transmission in schools and U...
Marco Remondino