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CG
1999
Springer
13 years 5 months ago
Accurate overlaying for mobile augmented reality
Mobile augmented reality requires accurate alignment of virtual information with objects visible in the real world. We describe a system for mobile communications to be developed ...
Wouter Pasman, Arjen van der Schaaf, Reginald L. L...
SG
2009
Springer
13 years 12 months ago
An Interface for Assisting the Design and Production of Pop-Up Card
This paper describes an interface for assisting the design and production of pop-up cards by using a computer. A pop-up card is a piece of a folded paper from which a three-dimensi...
Sosuke Okamura, Takeo Igarashi
VIIP
2001
13 years 6 months ago
Using Graphics Cards for Quantized FEM Computations
Graphics cards exercise increasingly more computing power and are highly optimized for high data transfer volumes. In contrast typical workstations perform badly when data exceeds...
Martin Rumpf, Robert Strzodka
AFRICACRYPT
2010
Springer
14 years 4 days ago
Parallel Shortest Lattice Vector Enumeration on Graphics Cards
In this paper we present an algorithm for parallel exhaustive search for short vectors in lattices. This algorithm can be applied to a wide range of parallel computing systems. To ...
Jens Hermans, Michael Schneider 0002, Johannes Buc...
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 9 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...