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CGF
2008
168views more  CGF 2008»
13 years 5 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CVPR
2005
IEEE
14 years 7 months ago
Accurate and Efficient Stereo Processing by Semi-Global Matching and Mutual Information
This paper considers the objectives of accurate stereo matching, especially at object boundaries, robustness against recording or illumination changes and efficiency of the calcul...
Heiko Hirschmüller
ICCV
2009
IEEE
13 years 3 months ago
SURF Tracking
Most motion-based tracking algorithms assume that objects undergo rigid motion, which is most likely disobeyed in real world. In this paper, we present a novel motionbased trackin...
Wei He, Takayoshi Yamashita, Hongtao Lu, Shihong L...
CGF
2008
160views more  CGF 2008»
13 years 5 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
TOG
2002
121views more  TOG 2002»
13 years 4 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler