Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
This paper suggests a new image compression scheme, using the discrete wavelet transformation (DWT), which is based on attempting to preserve the texturally important image charac...
Dimitris A. Karras, S. A. Karkanis, Basil G. Mertz...
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
We present an image segmentation algorithm that is based on spatially adaptive color and texture features. The proposed algorithm is based on a previously proposed algorithm but i...
Junqing Chen, Thrasyvoulos N. Pappas, Aleksandra M...