Sciweavers

7 search results - page 1 / 2
» Easy integral surfaces: a fast, quad-based stream and path s...
Sort
View
CGI
2009
IEEE
13 years 8 months ago
Easy integral surfaces: a fast, quad-based stream and path surface algorithm
Despite the clear benefits that stream and path surfaces bring when visualizing 3D vector fields, their use in both industry and for research has not proliferated. This is due, in...
Tony McLoughlin, Robert S. Laramee, Eugene Zhang
IJCV
2006
166views more  IJCV 2006»
13 years 4 months ago
Fast Constrained Surface Extraction by Minimal Paths
A new approach performing surface extraction from 3D images under user defined geometrical constraints is presented. The constraints are introduced through boundary curves given by...
Roberto Ardon, Laurent D. Cohen
ECCV
2006
Springer
14 years 6 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....
ECCV
2004
Springer
13 years 8 months ago
Efficient Initialization for Constrained Active Surfaces, Applications in 3D Medical Images
A novel method allowing simplified and efficient active surface initialization for 3D images segmentation is presented. Our method allows to initialize an active surface through si...
Roberto Ardon, Laurent D. Cohen
CGI
2004
IEEE
13 years 8 months ago
Depicting Shape Features with Directional Strokes and Spotlighting
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...