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3DPVT
2002
IEEE
173views Visualization» more  3DPVT 2002»
13 years 9 months ago
Edge-Constrained Marching Triangles
Marching triangles is a method for producing a polygon mesh surface approximation composed of triangular facets which are approximately equilateral. This paper improves the Marchi...
Neil H. McCormick, Robert B. Fisher
CGF
1998
128views more  CGF 1998»
13 years 4 months ago
Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing
An isosurface extraction algorithm which can directly generate multiresolution isosurfacesfrom volume data is introduced. It generates low resolution isosurfaces, with 4 to 25 tim...
Tim Poston, Tien-Tsin Wong, Pheng-Ann Heng
CGF
2008
120views more  CGF 2008»
13 years 4 months ago
Quality Isosurface Mesh Generation Using an Extended Marching Cubes Lookup Table
The Marching Cubes Algorithm may return degenerate, zero area isosurface triangles, and often returns isosurface triangles with small areas, edges or angles. We show how to avoid ...
Sundaresan Raman, Rephael Wenger
CVPR
2003
IEEE
14 years 6 months ago
Perception-based 3D Triangle Mesh Segmentation Using Fast Marching Watersheds
In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision th...
David L. Page, Andreas Koschan, Mongi A. Abidi
JCISE
2002
204views more  JCISE 2002»
13 years 4 months ago
Hierarchical Iso-Surface Extraction
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
Ulf Labsik, Kai Hormann, Martin Meister, Günt...