Sciweavers

59 search results - page 3 / 12
» Effects of Desktop 3D World Design on User Navigation and Se...
Sort
View
VRST
2010
ACM
13 years 3 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
UIST
1997
ACM
13 years 9 months ago
Immersion in Desktop Virtual Reality
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR repo...
George G. Robertson, Mary Czerwinski, Maarten van ...
AVI
2010
13 years 6 months ago
An architecture and a visual interface for tagging the 3D web
Content classification performed by end users is spreading through the web. Most of the work done so far is related to the hypermedia web. In spite of that, there is a growing mas...
Fabio Pittarello
CHI
2004
ACM
14 years 5 months ago
Combining 2D and 3D views for orientation and relative position tasks
We compare 2D/3D combination displays to displays with 2D and 3D views alone. Combination displays we consider are: orientation icon (i.e., side-by-side), in-place methods (e.g., ...
Melanie Tory, Torsten Möller, M. Stella Atkin...
PRESENCE
2008
148views more  PRESENCE 2008»
13 years 5 months ago
Usability of Multi-Scale Interfaces for 3D Workbench Displays
We consider that multi-scale visualization interfaces support users to view different levels of scales simultaneously and to understand large-scale, complex 3D information in 3D d...
Ji-Young Oh, Hong Hua