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SIGGRAPH
1998
ACM
13 years 9 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec
ECCV
2004
Springer
14 years 7 months ago
On the Significance of Real-World Conditions for Material Classification
Classifying materials from their appearance is a challenging problem, especially if illumination and pose conditions are permitted to change: highlights and shadows caused by 3D st...
Eric Hayman, Barbara Caputo, Mario Fritz, Jan-Olof...
ICPR
2006
IEEE
14 years 6 months ago
Discriminative Descriptor-Based Observation Model for Visual Tracking
Varying illumination and partial occlusion are two main difficulties in visual tracking. Existing methods based on appearance information cannot solve these problems effectively s...
Chu-Song Chen, Wen-Yan Chang, Yi-Ping Hung
APGV
2004
ACM
154views Visualization» more  APGV 2004»
13 years 10 months ago
Effects of rendering on shape perception in automobile design
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering...
James A. Ferwerda, Stephen H. Westin, Randall C. S...
RT
2001
Springer
13 years 9 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...