A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with c...
We present a novel variational method for the simultaneous estimation of dense scene flow and structure from stereo sequences. In contrast to existing approaches that rely on a ful...
In this paper, we propose an algorithm for estimating dense depth information of dynamic scenes from multiple video streams captured using unsynchronized stationary cameras. We so...
Evaluating the performance of optical flow algorithms has been difficult because of the lack of ground-truth data sets for complex scenes. We describe a simple modification to a r...
Ben Galvin, Brendan McCane, Kevin Novins, David Ma...
We present a technique for the illustrative rendering of 3D line data at interactive frame rates. We create depth-dependent halos around lines to emphasize tight line bundles while...
Maarten H. Everts, Henk Bekker, Jos B.T.M. Roerd...